Create high-quality 2D artwork that will determine the style, feel, and setting of the game;
Take part in the creation of game characters, weapons, and location concepts at every stage of development;
Create key concept art (for characters, skins, mounts, UI, props, and environments), paint over screenshots and loading screens;
Collaborate with art, design, animation, and visual effects teams to deliver assets that meet the highest visual quality and gameplay standards.
Strong skills in Adobe Photoshop;
Ability to draw sketches by hand;
Comprehensive understanding of human and animal anatomy;
Good sense of proportion, light, and composition;
Experience in game development, specializing in either character, weapons, or environment concept art;
Ability to solve problems independently, creatively, and responsibly;
Excellent communication skills;
A passion for video games.
Preferences
An extensive portfolio;
Strong skills in creating 3D models;
High level of accuracy and attention to detail;
Experience with Unreal Engine 4/5;
Working knowledge of 3D art techniques and software packages such as Maya, 3Ds Max, Zbrush, 3D Coat;
Strong foundation in the traditional arts, including but not limited to architecture, landscape painting, and illustration.
Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.
CV with Portfolio;
We have a test task.
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